Interactive Mathematics
Programs designed to be used with interactive whiteboard or projector
Key Stage suitability • Explanation |
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Interactive Mathematics - Site Licence
Item Ref: SOF065 |
£120.00 | £90.00 |
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Interactive Mathematics
ATM’s latest ICT publication is a CD of 16 programs especially designed to be used with any interactive whiteboard or projector. The programs provide a variety of teaching opportunities for KS2, KS3 and KS4 classrooms and because they are so flexible, almost all can be used at all these key stages.
One program is a very versatile number grids program that will let you do almost any activity you can think of connected to number grids.
There are programs providing square dot paper, isometric dot paper, geoboards and circular geoboards and carrying out area and angle calculations. There are programs like Glimpses which help your pupils to concentrate and to visualise images.
Other programs focus on specific mathematical topics such as properties of numbers, probability, factors and multiples, area and perimeter and the relationship between fractions and decimals.
You can download a FREE trial sample of this software here...
LEA and Grouped Schools licensing rates are here...
Author: Derek Ball
Interactive Mathematics contains 16 Excel program files. These are the 16 Excel files or programs:
Behind the wall
Colour squares
Fractions and decimals
Geoboards
Glimpses
Grid sheets
HCF and LCM
Hit the target
Make the average
Number facts and factors
Number grids
Probability bingo
Probability race
Random numbers
Sum and product
Triangles
Also on this CD-ROM is a Word file for producing a sheet of Bingo cards, to be used in conjunction with Probability bingo.
Each program contains one or more teaching pages, together with notes providing lesson ideas.
Each of these programs is designed to leave control over the mathematics with teacher and pupils by:
Here is a list of the teaching pages available in each of the programs, together with some of the mathematics relating to each screen:
Behind the wall - Triangles, quadrilaterals, polygons; symmetry; right-angle, regular, equiangular, equilateral
Colour squares - Area and perimeter of rectilinear shapes; patterns from colouring squares (symmetry, number sequences)
Fractions and decimals - Equivalence of fractions and decimals (simple cases and less simple); equivalent fractions; fraction families; terminating and recurring decimals
Square geoboards (3 by 3, 4 by 4, 5 by 5, 6 by 6) - Counting triangles and other polygons; congruence and similarity; properties of shapes; areas; lengths of line segments
Triangle geoboards (4 row, 5 row, 6 row, 7 row) - Counting equilateral triangles; congruence and similarity; symmetry; quadrilaterals; areas
Circle geoboards (5 pin, 6 pin, 8 pin, 9 pin, 12 pin, 18 pin) - Regular polygons; angles and triangles (leading to circle theorems); similar triangles; quadrilaterals
Glimpses - Twenty dot patterns to identify; counting; patterned numbers; generalising; formulae
Your glimpses - Make your own dot patterns to identify
Square dot - Any activity that requires square dot paper (e.g. shapes with given perimeter; shapes with given area; tilted squares)
Triangle dot (horizontal) - Any activity that requires triangle dot paper(e.g. sizes of equilateral triangles; hexagons in a hexagon; equiangular hexagons; tilted equilateral triangles)
Triangle dot (vertical) - Any activity that requires triangle dot paper(e.g. isometric drawings of 3D shapes)
HCF and LCM - HCF, LCM, sum and product of two numbers
Hit the target - Making a target number, using a given set of six numbers that can be added, subtracted, multiplied or divided (the Countdown game); can involve formulae and brackets
Make the average - Mode, median, mean and range
Number facts and factors - Number properties (odd/even, prime, square, cube, triangle); factors, prime factors, number of factors
Number grids - Choosing a variety of number grids; choosing grid size; colouring multiples and numbers with otherproperties (square, etc); sum and range in a shape moved around a number grid; design your own shape; deducing grids from a wide range of clues;‘Monty’
Monty - The game of ‘Monty’ (as on SLIMWAM2) on a wide range of number grids
Example 1 - Sum and range in a shape moved around a number grid; design your own shape
Example 2 - Deducing hidden numbers on a ‘steps’ grid
Example 3 - Colouring multiples problem on a number grid
Probability bingo - Bingo with two standard dice, using sum, difference or product
Probability race - Visual illustration of variable probability of sum, when two standard dice are thrown
Random numbers - Up to nine random numbers, with ideas about how to use them
Two numbers - Sum and product of two numbers; number properties (odd, square, prime)
Three numbers - Sum and product of three numbers; number properties (odd, square, prime)
Three numbers: What? 1 - Sum, product and set of mystery combination of three numbers; number properties
Three numbers: What? 2 - Sum, product and set of harder mystery combination of three numbers; number properties
Three numbers: What? 3 - Sum, product and mystery combination of three numbers (combining the previous two sets); number properties
Triangles by angles - Properties of triangles, where angles are generated at random
Triangles by sides - Properties of triangles, where sides are generated at random
Triangles by perimeter - Properties of triangles, where sides are generated at random, given the perimeter
For technical support we need to know the software package concerned and as much detail as possible of your query.








Interactive Mathematics - Site Licence

