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What's the Point?

How the publisher describes it:

“Each player receives seven cards from the pack. The cards show a decimal, a percentage, a fraction or a partially shaded set of tiles. Players take turns to spin the spinner. The shape indicated by the spinner determines what the player can do.”

Review by Steve Bishop

In brief:

The interface looks rather dated but this is intentional and reflects the graphics on the original board game, which was the winner of the Good Toy Award 2007. The game presents a novel way of consolidating students’ ideas of equivalence.

“A novel way of consolidating students’ ideas of equivalence”

What’s the Point? is a game designed to help students identify equivalent fractions, percentages, areas and decimals. It can be played with 1-4 players. It is based on the board game of the same name. A player spins the spinner and then clicks on the card that is equivalent to the one the spinner has landed on. The card will then be discarded. If the spinner points to a shape that is a quarter shaded then the player can click on the 25%, ¼, a quarter-shaded shape or 0.25 card. A star on a blue background means that an extra card has to be drawn from the pile, but a star on a red background means that any one of the cards can be discarded. If an incorrect response is made that player’s turn ends and it passes to the next player. The idea is to be the first to get rid of the seven cards that the computer randomly deals to each player.

The interface looks rather dated but this is intentional and reflects the graphics on the original board game, which was the winner of the Good Toy Award 2007. The game presents a novel way of consolidating students’ ideas of equivalence.

Steve Bishop • Mathematics lecturer, City of Bristol College

What’s the Point?
Virtual Image Publishing Ltd
www.virtualimage.co.uk

Association of Teachers of Mathematics

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